Emotional Design - By Don Norman - Book Notes


Cover of Emotional Design by Don Norman: a chrome citrus juicer holding a lemon half

Part 0: Prologue: 3 Teapots

3 different aspects of design:

  1. Visceral (appearance)
  2. Behavioral (function)
    1. Function
    2. Performance
    3. Usability
  3. Reflective (the story that it tells)

Part 1: The Meaning of Things

1. Attractive Things Work Better

Visceral

2. The Multiple Faces of Emotion and Design

Feelings of self:


Part 2: Design in Practice

3. Three Levels of Design: Visceral, Behavioral and Reflective

Conceptual models: the designer’s model points down to the system image, and the user’s mental model is drawn from it The designer’s model, the system image and the user’s model (Source: the book)

Designers vs users

The reflective design

Design by committee vs individual


4. Fun and Games


5. People, Places and Things


6. Emotional Machines

Emotions in machines help in decision making. E.g., to select priority of tasks

Emotions also help the machine to focus in peril. Remember how we focus more when in danger and think more creatively when happy?

“Animals and humans have developed sophisticated mechanisms for surviving in an unpredictable, dynamic world, coupling the appraisals and evaluations of affect to methods for modulating the overall system. The result is increased robustness and error tolerance. Our artificial systems would do well to learn from their example.”


7. The Future Of Robots


=== End Of Book ===